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Introduction to Computing and Media:


Computer fundamentals, Graphics, Digital Basics, Harddisk Recording, Web Design, Audio Technology, Web Animation, 3D Graphics, Video Editing.

Acoustics:


The human ear, as a vital part of any audio-related profession, is the first topic of this unit. The anatomy of the ear and psycho acoustics are discussed as well as the principles of sound propagation. Later on, the course covers more advanced acoustic principles including the behaviour of sound in enclosed spaces, with special attention to reverberation and modal characteristics, in the context of recording studio design and construction.

Microphones & Loudspeakers:


This unit discusses transducer principles including microphone and loudspeaker design. Microphone choice and positioning are emphasised and explored in additional practicals.

Mixing Consoles:


During their training students are introduced to console designs ranging from home recording consoles to highly complex large format designs. Extensive hands-on learning is supported by a rigorous theoretical analysis of console signal flow.

Music Production:


This unit forms the link between technical and creative elements of professional music production. Topics covered include planning and pre production, team work, working with musicians, post production and mastering.

Signal Processing:


Topics include all types of effects processors, dynamics processing, equalisers and filters. The creative use of effects is discussed and demonstrated.

Digital Audio:


In this module students are introduced to digital audio theory including binary and hexadecimal numbering systems, A/D conversion, digital processing, and digital audio formats. Digital storage media are also examined in some detail. A focus is put on learning the professional use of Digidesign systems.

Live Engineering:


Whether engineering for a club, concert hall or stadium concert, one must first understand the components of the PA system, the monitoring systems and signal flow. Live consoles, crossovers, power amplifiers and loudspeakers are discussed in this module. Additionally, live workshops simulate concert situations to help illustrate cabling, power requirements, fault finding methods, etc.

Advanced MIDI & Sequencing:


After an initial introduction to the MIDI protocol and hardware, students undertake a progressive range of exercises using industry-standard programming software, synthesisers and samplers.

Electronics:


These lectures are designed to give students a basic understanding of electronic principles with one objective being the understanding of common audio engineering terminology. Electronic principles such as resistance, capacitance and induction are explored. Additional topics include tape magnetism and machine calibration as well as the use of test equipment.

Broadcast Theory:


An audio engineer's role in broadcast requires specialist knowledge of specific equipment, production methods and teamwork. Topics include broadcasting regulations, rudimentary wave propagation theory and programming.

Synchronisation:


This section covers standard tape machine, sequencer and other hardware synchronisation using SMPTE and MIDI timecode and other propriety systems including those which facilitate mixing console automation.

Note: The outline above does not necessarily reflect the order in which these subjects are taught. See below for a more detailed list.

Audio Engineer Diploma.

Sound theory and psycho acoustics
Computers Mac and PC
Electronics and Ohms law
Decibels and measurment scales
Loudspeaker design and construction
Console signal flow
FX and dynamics
Studio wiring
Balanced v unbalanced lines
Studio patchbays, wiring and installation
Hard disk recording
Introduction to Digital audio
Digital console operation
Midi and sequencing
Digital sampling
Synthesis and sound construction
Microphone placement techniques
Pre amps and voice channels
Introduction to Digidesign systems
Acoustics in the enclosed space
Studio design & construction
synchronisers, SMPTE time code
Professional multitrack tape machines
Surround sound 5.1
Radio and broadcast
Large format analogue consoles
Analogue console automation
pre and post music production
Music theory
Noise reduction systems (Dolby)
Advanced protools recording & mixing
Digital tactile control surfaces
Patchbays design and installation
Acoustics sound reinforcement systems
Live sound, wiring preparation etc
Apple professional audio software
Steinberg midi/audio recording
Propellar heads midi and sequencing
Music production
Copyright and the law
surround sound mixing on pro control
The music industry lectures
FX programming
Advanced console signal flow on Neve VR